#include "antistd.h"
#include "antiutil.h"
#include "texture.h"
#include "camera.h"
#include "frontend.h"
#include "input.h"
#include "antiglobals.h"
#include "md2.h"
Include dependency graph for antigone.h:
This graph shows which files directly or indirectly include this file:
Functions | |
void | aeInit () |
void | aeInitGL () |
void | aeExit () |
void | aeMainLoop () |
void | aeSetCamera (aeCamera *) |
void | aePreRender () |
void | aeSetPreRenderCallback (void(*)(void), int) |
void | aeRender () |
void | aeSetRenderCallback (void(*)(void), int) |
Variables | |
void(* | __aePreRenderCallback )(void) |
int | __aeOverridePreRender |
void(* | __aeRenderCallback )(void) |
int | __aeOverrideRender |
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