|
Data Structures |
| struct | aeImage |
| struct | aeTexture |
| struct | aeTextureEntry |
| struct | aeBMPHeader |
| struct | aePCXHeader |
| struct | aeTGAHeader |
| struct | aeWALHeader |
Enumerations |
| enum | aeTextureType { AE_TEX2D,
AE_TEX1D,
AE_SPHERE,
AE_SHADER
} |
Functions |
| aeTexture * | aeLoadTexture (const char *) |
| aeTexture * | aeLoadGLSLShader (const char *, const char *) |
| aeTexture * | aeLoadMgdTexture (const char *) |
| aeTexture * | aeLoadNamedMgdTexture (const char *, const char *) |
| aeTexture * | aeGetNamedTexture (const char *) |
| void | aeUnloadTexture (aeTexture *) |
| void | aeUnloadNamedTexture (const char *) |
| void | aeUnloadAllTextures () |
| void | aeRenderToTexture (aeTexture *, void(*)(void)) |
| void | aeRenderToSubtexture (aeTexture *, void(*)(void), uint, uint, uint, uint) |
| aeImage | aeLoadPNG (const char *) |
| aeImage | aeLoadBMP (const char *) |
| aeImage | aeLoadPCX (const char *) |
| aeImage | aeLoadTGA (const char *) |
| aeImage | aeLoadJPG (const char *) |
| aeImage | aeLoadWAL (const char *) |
| aeImage | aeLoadRaw (const char *, uint, uint, uint) |
| aeTexture * | aeMakeTexture (byte, byte, byte, byte) |
| aeTexture * | __aeBuildMipmaps (aeImage *, aeTextureType) |
| void | aeBindTexture (aeTexture *) |
| void | aeUnbindTexture (aeTexture *) |
| void | aeUnloadTextureData (aeTexture *) |
Variables |
| aeTextureEntry * | __aeTexRoot |
| aeTextureEntry * | __aeTexEnd |