|
Data Structures |
struct | aeImage |
struct | aeTexture |
struct | aeTextureEntry |
struct | aeBMPHeader |
struct | aePCXHeader |
struct | aeTGAHeader |
struct | aeWALHeader |
Enumerations |
enum | aeTextureType { AE_TEX2D,
AE_TEX1D,
AE_SPHERE,
AE_SHADER
} |
Functions |
aeTexture * | aeLoadTexture (const char *) |
aeTexture * | aeLoadGLSLShader (const char *, const char *) |
aeTexture * | aeLoadMgdTexture (const char *) |
aeTexture * | aeLoadNamedMgdTexture (const char *, const char *) |
aeTexture * | aeGetNamedTexture (const char *) |
void | aeUnloadTexture (aeTexture *) |
void | aeUnloadNamedTexture (const char *) |
void | aeUnloadAllTextures () |
void | aeRenderToTexture (aeTexture *, void(*)(void)) |
void | aeRenderToSubtexture (aeTexture *, void(*)(void), uint, uint, uint, uint) |
aeImage | aeLoadPNG (const char *) |
aeImage | aeLoadBMP (const char *) |
aeImage | aeLoadPCX (const char *) |
aeImage | aeLoadTGA (const char *) |
aeImage | aeLoadJPG (const char *) |
aeImage | aeLoadWAL (const char *) |
aeImage | aeLoadRaw (const char *, uint, uint, uint) |
aeTexture * | aeMakeTexture (byte, byte, byte, byte) |
aeTexture * | __aeBuildMipmaps (aeImage *, aeTextureType) |
void | aeBindTexture (aeTexture *) |
void | aeUnbindTexture (aeTexture *) |
void | aeUnloadTextureData (aeTexture *) |
Variables |
aeTextureEntry * | __aeTexRoot |
aeTextureEntry * | __aeTexEnd |