#include "antigone.h"
#include "particle.h"
Include dependency graph for gallery.c:
Defines | |
#define | SPEED 0.5*aeDeltaTime |
Functions | |
void | loadModels () |
void | loadRoom () |
void | loadParticles () |
void | renderModels () |
void | renderRoom () |
void | renderParticles () |
void | reshape (int x, int y) |
void | velocity (vec3 *v) |
void | acceleration (vec3 *v) |
void | renderScreen () |
void | render () |
void | mousemove (int x, int y) |
void | keyboard (byte *k) |
int | main () |
Variables | |
aeCamera | cam |
aeMD2 | md2 |
aeMD2 | md22 |
int | md2f1 |
int | md2f2 |
float | md2iv |
aeMD2 | desk |
aeMD2 | screen |
aeTexture * | walltex |
aeTexture * | ceiltex |
aeTexture * | floortex |
aeTexture * | screentex |
aeParticleEmitter * | emitter |
#define SPEED 0.5*aeDeltaTime |
void acceleration | ( | vec3 * | v | ) |
void keyboard | ( | byte * | k | ) |
void loadModels | ( | ) |
void loadParticles | ( | ) |
void loadRoom | ( | ) |
int main | ( | ) |
void mousemove | ( | int | x, | |
int | y | |||
) |
void render | ( | ) |
void renderModels | ( | ) |
void renderParticles | ( | ) |
void renderRoom | ( | ) |
void renderScreen | ( | ) |
void reshape | ( | int | x, | |
int | y | |||
) |
void velocity | ( | vec3 * | v | ) |
int md2f1 |
int md2f2 |
float md2iv |