#include "antistd.h"
#include "antiutil.h"
#include "texture.h"
#include "camera.h"
#include "frontend.h"
#include "input.h"
#include "antiglobals.h"
#include "md2.h"
Include dependency graph for antigone.h:
This graph shows which files directly or indirectly include this file:
Functions | |
void | aeInit () |
void | aeInitGL () |
void | aeExit () |
void | aeMainLoop () |
void | aeSetCamera (aeCamera *) |
void | aePreRender () |
void | aeSetPreRenderCallback (void(*)(void), int) |
void | aeRender () |
void | aeSetRenderCallback (void(*)(void), int) |
Variables | |
void(*) | __aePreRenderCallback (void) |
int | __aeOverridePreRender |
void(*) | __aeRenderCallback (void) |
int | __aeOverrideRender |
void aeExit | ( | ) |
void aeInit | ( | ) |
void aeInitGL | ( | ) |
void aeMainLoop | ( | ) |
void aePreRender | ( | ) |
void aeRender | ( | ) |
void aeSetCamera | ( | aeCamera * | ) |
void aeSetPreRenderCallback | ( | void(*)(void) | , | |
int | ||||
) |
void aeSetRenderCallback | ( | void(*)(void) | , | |
int | ||||
) |
void(*) __aePreRenderCallback(void) |
void(*) __aeRenderCallback(void) |