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Data Structures |
| struct | __aeJPGErrorHandler |
Functions |
| aeTexture * | aeLoadTexture (const char *fn) |
| aeTexture * | aeLoadMgdTexture (const char *fn) |
| aeTexture * | aeLoadNamedMgdTexture (const char *fn, const char *nm) |
| aeTexture * | aeGetNamedTexture (const char *nm) |
| void | aeUnloadTexture (aeTexture *t) |
| void | aeUnloadNamedTexture (const char *nm) |
| void | aeUnloadAllTextures () |
| aeImage | aeLoadPNG (const char *fn) |
| aeImage | aeLoadBMP (const char *fn) |
| aeImage | aeLoadPCX (const char *fn) |
| aeImage | aeLoadTGA (const char *fn) |
| void | __aeJPGErrorHandlerExit (j_common_ptr cinfo) |
| aeImage | aeLoadJPG (const char *fn) |
| aeImage | aeLoadWAL (const char *fn) |
| aeImage | aeLoadRaw (const char *fn, uint width, uint height, uint bpp) |
| aeTexture * | aeMakeTexture (byte r, byte g, byte b, byte a) |
| aeTexture * | __aeBuildMipmaps (aeImage *img, aeTextureType type) |
| aeTexture * | aeLoadGLSLShader (const char *vs, const char *fs) |
| void | aeBindTexture (aeTexture *tex) |
| void | aeUnbindTexture (aeTexture *tex) |
| void | aeUnloadTextureData (aeTexture *tex) |
| void | aeRenderToTexture (aeTexture *tex, void(*render)(void)) |
| void | aeRenderToSubtexture (aeTexture *tex, void(*render)(void), uint x, uint y, uint w, uint h) |