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Data Structures |
struct | __aeJPGErrorHandler |
Functions |
aeTexture * | aeLoadTexture (const char *fn) |
aeTexture * | aeLoadMgdTexture (const char *fn) |
aeTexture * | aeLoadNamedMgdTexture (const char *fn, const char *nm) |
aeTexture * | aeGetNamedTexture (const char *nm) |
void | aeUnloadTexture (aeTexture *t) |
void | aeUnloadNamedTexture (const char *nm) |
void | aeUnloadAllTextures () |
aeImage | aeLoadPNG (const char *fn) |
aeImage | aeLoadBMP (const char *fn) |
aeImage | aeLoadPCX (const char *fn) |
aeImage | aeLoadTGA (const char *fn) |
void | __aeJPGErrorHandlerExit (j_common_ptr cinfo) |
aeImage | aeLoadJPG (const char *fn) |
aeImage | aeLoadWAL (const char *fn) |
aeImage | aeLoadRaw (const char *fn, uint width, uint height, uint bpp) |
aeTexture * | aeMakeTexture (byte r, byte g, byte b, byte a) |
aeTexture * | __aeBuildMipmaps (aeImage *img, aeTextureType type) |
aeTexture * | aeLoadGLSLShader (const char *vs, const char *fs) |
void | aeBindTexture (aeTexture *tex) |
void | aeUnbindTexture (aeTexture *tex) |
void | aeUnloadTextureData (aeTexture *tex) |
void | aeRenderToTexture (aeTexture *tex, void(*render)(void)) |
void | aeRenderToSubtexture (aeTexture *tex, void(*render)(void), uint x, uint y, uint w, uint h) |