#include "particle.h"
Include dependency graph for particle.c:
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aeParticleEmitter * | aeCreateParticleEmitter () |
void | aeDestroyParticleEmitter (aeParticleEmitter *e) |
void | aeSpawnParticle (aeParticleEmitter *e) |
void | aeRenderParticles (aeParticleEmitter *e) |
void | __aeDestroyParticle (aeParticleEmitter *e, aeParticle *p) |
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glDisable(GL_DEPTH_TEST); |
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