#include "shadetree.h"
Include dependency graph for shadetree.c:
Functions | |
void | aeInsertObject (hemi_part_t *m) |
void | aeRemoveObject (hemi_part_t *m) |
void | aeTraverseTree (aeRootNode *n) |
void | __aeDoShaderNode (aeShaderNode *n) |
void | __aeDoLightpropsNode (aeLightpropsNode *n) |
void | __aeDoMultitextureNode (aeMultitextureNode *n) |
void | __aeDoPrimaryTextureNode (aePrimaryTextureNode *n) |
void __aeDoLightpropsNode | ( | aeLightpropsNode * | n | ) |
void __aeDoMultitextureNode | ( | aeMultitextureNode * | n | ) |
void __aeDoPrimaryTextureNode | ( | aePrimaryTextureNode * | n | ) |
void __aeDoShaderNode | ( | aeShaderNode * | n | ) |
void aeInsertObject | ( | hemi_part_t * | m | ) |
void aeRemoveObject | ( | hemi_part_t * | m | ) |
void aeTraverseTree | ( | aeRootNode * | n | ) |