shadetree.h File Reference

#include "antistd.h"
#include "liballoy/alloy.h"
#include "libhemi/mesh.h"

Include dependency graph for shadetree.h:

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Data Structures

struct  aeRootNode
struct  aeShaderNode_s
struct  aeLightpropsNode_s
struct  aeMultitextureNode_s
struct  aePrimaryTextureNode_s

Defines

#define __ANTI_SHADETREE_H_

Typedefs

typedef aeShaderNode_s aeShaderNode
typedef aeLightpropsNode_s aeLightpropsNode
typedef aeMultitextureNode_s aeMultitextureNode
typedef aePrimaryTextureNode_s aePrimaryTextureNode

Functions

void aeInsertObject (hemi_part_t *)
void aeRemoveObject (hemi_part_t *)
void aeTraverseTree (aeRootNode *)
void __aeDoShaderNode (aeShaderNode *)
void __aeDoLightpropsNode (aeLightpropsNode *)
void __aeDoMultitextureNode (aeMultitextureNode *)
void __aeDoPrimaryTextureNode (aePrimaryTextureNode *)

Define Documentation

#define __ANTI_SHADETREE_H_


Typedef Documentation

typedef struct aeLightpropsNode_s aeLightpropsNode

typedef struct aeMultitextureNode_s aeMultitextureNode

typedef struct aePrimaryTextureNode_s aePrimaryTextureNode

typedef struct aeShaderNode_s aeShaderNode


Function Documentation

void __aeDoLightpropsNode ( aeLightpropsNode  ) 

void __aeDoMultitextureNode ( aeMultitextureNode  ) 

void __aeDoPrimaryTextureNode ( aePrimaryTextureNode  ) 

void __aeDoShaderNode ( aeShaderNode  ) 

void aeInsertObject ( hemi_part_t  ) 

void aeRemoveObject ( hemi_part_t  ) 

void aeTraverseTree ( aeRootNode  ) 


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