camera { location <-1,-2,10> //where are you look_at <0,0,0> //where are you looking } light_source { <-1,-2,11> //where is light color rgbf<1,1,1> //what color light } sphere { <0,0,0>,5 //sphere location + size pigment { image_map { gif "globe.gif" //map texture to sphere map_type 1 //how texture is applied interpolate 0 } } } cone { <.5,.5,5.5>.75, //cone base and radius <0,0,5>,0 //cone point pigment {color rgbf <0,1,1,.5>} //color } cone { <-1,-2,6>, .5, <-1,-1,4>,0 pigment {color rgbf<0,1,1,.5>} } cone { <1.5,0.5,5.5>, .75, <1,0,5>,0 pigment {color rgbf<0,1,1,.5>} } cone { <.5,-3,5>, .75, <0,-2,4.5>,0 pigment {color rgbf<0,1,1,.5>} }