camera {
location <-1,-2,10> //where are you
look_at <0,0,0> //where are you looking
}
light_source {
<-1,-2,11> //where is light
color rgbf<1,1,1> //what color light
}
sphere {
<0,0,0>,5 //sphere location + size
pigment {
image_map {
gif "globe.gif" //map texture to sphere
map_type 1 //how texture is applied
interpolate 0
}
}
}
cone { <.5,.5,5.5>.75, //cone base and radius
<0,0,5>,0 //cone point
pigment {color rgbf <0,1,1,.5>} //color
}
cone { <-1,-2,6>, .5,
<-1,-1,4>,0
pigment {color rgbf<0,1,1,.5>}
}
cone { <1.5,0.5,5.5>, .75,
<1,0,5>,0
pigment {color rgbf<0,1,1,.5>}
}
cone { <.5,-3,5>, .75,
<0,-2,4.5>,0
pigment {color rgbf<0,1,1,.5>}
}