camera { location <-1,-2,10> //where are you look_at <0,0,0> //where are you looking } light_source { <-1,-2,11> //where is light color rgbf<1,1,1> //what color light } sphere { <0,0,0>,5 //where is sphere, size pigment { image_map { gif "globe.gif" //map texture map_type 1 //how texture is applied to surface interpolate 0 } } } cone { <0,0,7>.25, //cone base and radius <0,0,5>,0 //cone point pigment {color rgbf <1,0,0,.5>} //color } cone { <-1,-2,6>, .25, <-1,-1,4>,0 pigment {color rgbf<1,0,0,.5>} }