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strat1.pov

camera {                    
    location <-1,-2,10>         //where are you
    look_at <0,0,0>             //where are you looking
}

light_source {
    <-1,-2,11>                  //where is light
    color rgbf<1,1,1>           //what color light
}

sphere {
    <0,0,0>,5                   //where is sphere, size
    pigment { 
        image_map {
            gif "globe.gif"     //map texture
            map_type 1          //how texture is applied to surface
            interpolate 0 
        }
    }
}

cone { <0,0,7>.25,              //cone base and radius
        <0,0,5>,0               //cone point
        pigment {color rgbf <1,0,0,.5>} //color
        
        }

cone { <-1,-2,6>, .25,
        <-1,-1,4>,0
        pigment {color rgbf<1,0,0,.5>}
    }



Immanuel Buder 2003-06-03