camera { location <-3,-4,12> //where are you look_at <0,0,0> //where are you looking } light_source { <-1,-2,11> //where is light color rgbf<1,1,1> //what color light } sphere { <0,0,0>,5 //where is sphere, size pigment { image_map { gif "globe.gif" //map texture map_type 1 //how texture is applied to surface interpolate 0 } rotate <0, clock*20/16,0> //spin with time } } cone { <0,0,7>.5, //cone base and radius <0,0,5>,0 //cone point pigment {color rgbf <1,1,0,.3>} //color rotate <0, clock*20/16,0> } sphere { <0,0,7>, .125 pigment {color rgbf <0,0,1,1-sin(clock * 3.1415926535/16)>} //change brightness rotate<0,8*20/16,0> }