#include "antistd.h"Include dependency graph for texture.h:

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| enum aeTextureType |
| aeTexture* __aeBuildMipmaps | ( | aeImage * | , | |
| aeTextureType | ||||
| ) |
| void aeBindTexture | ( | aeTexture * | ) |
| aeTexture* aeGetNamedTexture | ( | const char * | ) |
| aeImage aeLoadBMP | ( | const char * | ) |
| aeTexture* aeLoadGLSLShader | ( | const char * | , | |
| const char * | ||||
| ) |
| aeImage aeLoadJPG | ( | const char * | ) |
| aeTexture* aeLoadMgdTexture | ( | const char * | ) |
| aeTexture* aeLoadNamedMgdTexture | ( | const char * | , | |
| const char * | ||||
| ) |
| aeImage aeLoadPCX | ( | const char * | ) |
| aeImage aeLoadPNG | ( | const char * | ) |
| aeTexture* aeLoadTexture | ( | const char * | ) |
| aeImage aeLoadTGA | ( | const char * | ) |
| aeImage aeLoadWAL | ( | const char * | ) |
| void aeRenderToTexture | ( | aeTexture * | , | |
| void(*)(void) | ||||
| ) |
| void aeUnbindTexture | ( | aeTexture * | ) |
| void aeUnloadAllTextures | ( | ) |
| void aeUnloadNamedTexture | ( | const char * | ) |
| void aeUnloadTexture | ( | aeTexture * | ) |
| void aeUnloadTextureData | ( | aeTexture * | ) |
1.4.7