#include "antistd.h"
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enum aeTextureType |
aeTexture* __aeBuildMipmaps | ( | aeImage * | , | |
aeTextureType | ||||
) |
void aeBindTexture | ( | aeTexture * | ) |
aeTexture* aeGetNamedTexture | ( | const char * | ) |
aeImage aeLoadBMP | ( | const char * | ) |
aeTexture* aeLoadGLSLShader | ( | const char * | , | |
const char * | ||||
) |
aeImage aeLoadJPG | ( | const char * | ) |
aeTexture* aeLoadMgdTexture | ( | const char * | ) |
aeTexture* aeLoadNamedMgdTexture | ( | const char * | , | |
const char * | ||||
) |
aeImage aeLoadPCX | ( | const char * | ) |
aeImage aeLoadPNG | ( | const char * | ) |
aeTexture* aeLoadTexture | ( | const char * | ) |
aeImage aeLoadTGA | ( | const char * | ) |
aeImage aeLoadWAL | ( | const char * | ) |
void aeRenderToTexture | ( | aeTexture * | , | |
void(*)(void) | ||||
) |
void aeUnbindTexture | ( | aeTexture * | ) |
void aeUnloadAllTextures | ( | ) |
void aeUnloadNamedTexture | ( | const char * | ) |
void aeUnloadTexture | ( | aeTexture * | ) |
void aeUnloadTextureData | ( | aeTexture * | ) |