#include <md2.h>
Collaboration diagram for aeMD2:
Public Attributes | |
aeTexture ** | skins |
int | numSkins |
vec2 * | coords |
int | numCoords |
aeMD2Triangle * | tris |
int | numTris |
aeMD2Frame * | frames |
int | numFrames |
int | numVerts |
int * | glcmds |
int | numGLCmds |
int* aeMD2::glcmds |
int aeMD2::numCoords |
int aeMD2::numFrames |
int aeMD2::numGLCmds |
int aeMD2::numSkins |
int aeMD2::numTris |
int aeMD2::numVerts |