#include "antistd.h"
#include "liballoy/alloy.h"
#include "libhemi/mesh.h"
Include dependency graph for shadetree.h:
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Go to the source code of this file.
Classes | |
struct | aeRootNode |
struct | aeShaderNode_s |
struct | aeLightpropsNode_s |
struct | aeMultitextureNode_s |
struct | aePrimaryTextureNode_s |
Defines | |
#define | __ANTI_SHADETREE_H_ |
Typedefs | |
typedef aeShaderNode_s | aeShaderNode |
typedef aeLightpropsNode_s | aeLightpropsNode |
typedef aeMultitextureNode_s | aeMultitextureNode |
typedef aePrimaryTextureNode_s | aePrimaryTextureNode |
Functions | |
void | aeInsertObject (hemi_part_t *) |
void | aeRemoveObject (hemi_part_t *) |
void | aeTraverseTree (aeRootNode *) |
void | __aeDoShaderNode (aeShaderNode *) |
void | __aeDoLightpropsNode (aeLightpropsNode *) |
void | __aeDoMultitextureNode (aeMultitextureNode *) |
void | __aeDoPrimaryTextureNode (aePrimaryTextureNode *) |
#define __ANTI_SHADETREE_H_ |
typedef struct aeLightpropsNode_s aeLightpropsNode |
typedef struct aeMultitextureNode_s aeMultitextureNode |
typedef struct aePrimaryTextureNode_s aePrimaryTextureNode |
typedef struct aeShaderNode_s aeShaderNode |
void __aeDoLightpropsNode | ( | aeLightpropsNode * | ) |
void __aeDoMultitextureNode | ( | aeMultitextureNode * | ) |
void __aeDoPrimaryTextureNode | ( | aePrimaryTextureNode * | ) |
void __aeDoShaderNode | ( | aeShaderNode * | ) |
void aeInsertObject | ( | hemi_part_t * | ) |
void aeRemoveObject | ( | hemi_part_t * | ) |
void aeTraverseTree | ( | aeRootNode * | ) |