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This project proposes to produce a playable "MMORPG" (Massively-Multiplayer Online Role-Playing Game) that uses several memory and processing tricks to lighten the
load on the server, and thus produce a playable game that does not require expensive servers and connections to host. Another proposed aspect of this project is to automate as much game content as
possible so that minimal work needs to be done to have a playable game by this project's deadline.
Jing Chan
2003-04-09