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Development

This project has been done while taking time constraints into account. Though type of game usually takes a team of workers to finish, it can still be done if efficiently done. The project has been divided into several sub-projects such as sockets, server-client model, collisions, terrain handling, and graphical content such as particle systems. Another time-saving element is randomly generated content. If creative work is left up to a random-number generator, it becomes less of a burden on the creator.

Jing Chan 2003-04-09