00001 #ifndef _ANTI_CAMERA_ 00002 #define _ANTI_CAMERA_ 00003 00004 #include "antistd.h" 00005 #include "rotation.h" 00006 00007 typedef struct aeCamera 00008 { 00009 vec3 position; 00010 aeEuler rotation; 00011 float fov; 00012 float fpDist; 00013 float bpDist; 00014 float aspect; 00015 } aeCamera; 00016 00017 void aeCameraApplyPerspective(); 00018 void aeCameraApplyModelview(); 00019 00020 #endif