camera.h

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00001 #ifndef _ANTI_CAMERA_
00002 #define _ANTI_CAMERA_
00003 
00004 #include "antistd.h"
00005 #include "rotation.h"
00006 
00007 typedef struct aeCamera
00008 {
00009         vec3 position;
00010         aeEuler rotation;
00011         float fov;
00012         float fpDist;
00013         float bpDist;
00014         float aspect;
00015 } aeCamera;
00016 
00017 void aeCameraApplyPerspective();
00018 void aeCameraApplyModelview();
00019 
00020 #endif

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