TECH: Technological Innovations
- ARCH: Architecture: Engineering Feats
- ENTE: Entertainment
- TRAN: Transportation
For example, if a file is labelled TECH_TRAN_01.mov, it is a video that is in the Transportation subsection of the Technological Innovations section. However, the videos in each subsection are not numbered in chronological order, so TECH_TRAN_01.mov is not the first video in history.
I started thinking about how I was going to code the program to read in the file names and place them in the proper museum rooms, but through a series of side-tracks, I ended up never getting to it. Instead, one my classmates ended up helping me fix the lighting of the code.
Since much of this code is remnants from when my Imagining the Future group was just learning OpenGL, some of the code is redundant and inefficient and contains old bugs. Most of these problems stem from the lighting--including the two lights and how they always seem to move with respect to the position of the user. However, with the help of one of my classmates, I eliminated the unnecessary extra light and fixed the remaining light in an unchanging position. This allowed me to turn down the fog and turn up the diffuse light, allowing different planes to show different levels of reflection. The difference is subtle, but I prefer this version.
Coding
Download the code for this iteration: report06-museum.cpp
You will also need to download the associated textures and text files in order to run this iteration of the code. You can find these files in the Code page of this website.
Testing
Testing for the first goal of this iteration is not really necessary. However, you can see the video clips I have so far in the Exhibits section.
As for the second goal of this iteration--it obviously wasn't met, but I did manage to get something accomplished. Therefore, below are two screengrabs: the one on the left is a screengrab from the former version of the program; the screengrab on the right is from the newer version of the program with modified lighting: