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Technical Paper (Draft)
Student: Kelly Geoghegan
Techlab: Computer Systems
Teacher: Mr. Latimer
Title: Creating a Drawing Program with an Advanced GUI Interface
Abstract:
This project creates a drawing program that is simple to use but not
limited in its capabilities. The final product will be a user-friendly
drawing tool kit for the computer animator in which the user can, for
example, create and manipulate circles, squares, and triangles on a
blank canvas.
Background:
The first Python book was first written in 1995, when the newborn
language had almost no recognition and no support. By 2001, dozens
of books had been written with more on the way. Python has expanded
at lightning speed, and conservative estimates site as many as 300,000
current Python users worldwide. This versatile language has been used
for everything from Yahoo's on-line maps to the animation in the
latest Star Wars movie. The unique features of Python are its interface
capabilities and utilities, along with its portability. Such qualities
make Python a logical choice for computer graphics programming and
anything involving the Graphical User Interface (GUI).
Theory:
The goals of my GUI include:
Precision
Compactness
Ease in writing and reading
Speed in learning
Simplicity (for error reduction)
Ease of retention over time
Higher level GUI goals include:
Close correspondence between reality and the notation
Convenience in carrying out manipulations relevant to the users' tasks
Compatibility with existing notations
Flexibility to accommodate novice and expert users
Expressiveness to encourage creativity
Visual Appeal
Python is flexible enough to accommodate all of these needs for the computer programmer.
Workplan:
My project is currently a canvas with a toolbar on the side. Eventually the
buttons on the toolbar will control various activities on the canvas, but the
project has not yet progressed that far. I am using a Python tutorial book to
build my inventory of usable Python widgets. In the end I expect a program
that will let the user draw, manipulate, and animate pictures. I will test my
program for intuitiveness by measuring the amount of time it takes the average
user to complete a given task.
Discussion:
The task of making technology intuitive, sometimes called Human Factors
studies, is vital in our more and more technologically based culture.
As computers evolve and take on a more prevalent role in day-to-day
life, they must be ever more understandable to the average user but
without compromising their capabilities. My project is a step in that
direction.
Results/Conclusions:
There are no results as of yet.
References:
Lutz, Mark. Programming Python. 2nd Ed. O'Reilly & Associates,
Inc. Sebastopol, CA: March 2001.
http://java.sun.com/docs/books/tutorial - Java Tutorial
http://www.gtk.org/tutorial - Gtk+ Tutorial
http://www.dci.clrc.ac.uk/Publications/Cookbook - Tcl/Tk Cookbook Tutorial
http://www.pythonware.com/library/tkinter/introduction - Python/
Tkinter Tutorial
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