next up previous
Next: Procedure Up: Performance Oriented Massively Multi-player Previous: Abstract

Background

Massively-multiplayer online games with persistant worlds often experience heavy server load and require large amounts bandwidth to run. This means that without purchasing expensive resources, the game would not run with optimal performance and speed. This is a lose-lose situation for the end-user who will either deal with sub-optimal performance in the game, or an expensive monthly bill to pay for the service.

Jing Chan 2003-04-09