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This code is perhaps the least understandable since OpenGL often requires strange and unusual initialization patterns. Several weeks were spent in experimentation to find an initialization sequence that would allow textures and colors. Textures were implimented; however, colors proved to be impossible without an unreasonable expenditure of time. Therefore they were abandoned. The initialization code, with a few modifications, was used for all OpenGL parts of the project.
Immanuel Buder
2003-06-03