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The actual code to convert an image file in targa format to an OpenGL texture (tgaload.h) is not shown here. It was gratefully provided by classmate Joey Turner. The implimentation was then relatively easy, since the texture was a rectangle being mapped to another rectangle.
Although the code is relatively short, it took several weeks to create, mostly spent finding the correct texture loading header.
Immanuel Buder
2003-06-03