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&amp;amp;amp;lt;/head&amp;amp;amp;gt;&amp;amp;amp;lt;body&amp;amp;amp;gt;&amp;amp;amp;lt;pre&amp;amp;amp;gt;/*
** File:          box0.c
** Description:   Renders a 3D image of x, y, z axes.
** Rev:           1.0
** Created:       06 August 2001
** Last Update:   23 September 2002
** Author:        Fran Soddell
** Email:         F.Soddell@bendigo.latrobe.edu.au
**/
#include &amp;amp;amp;amp;lt;GL/glut.h&amp;amp;amp;amp;gt;
#include &amp;amp;amp;amp;lt;stdio.h&amp;amp;amp;amp;gt;
#define TRUE 1
#define FALSE 0
/*
** manage 3D
*/
enum {x,y,z};
/*
** window management
*/
int width=250;
int height=250;
int xPosition=50;
int yPosition=70;
/*
** manage view
*/
GLint xOrigin;
GLint yOrigin;
/*
** manage world projection
*/
enum {xLeft,xRight,yBottom,yTop,zNear,zFar};
GLdouble world[]={
   -2.0,2.0,-2.0,2.0,0.1,1000
};
GLdouble fovy   =90.0;
GLdouble aspect =1.0;
int perspective =TRUE;
/*
** manage camera
*/
GLdouble eye[]={
   2.0,2.0,2.0
};
GLdouble centre[]={
   0.0,0.0,0.0
};
GLdouble up[]={
   0.0,1.0,0.0
};
/*
** manage colour
*/
#define NUM_COLOURS 8
#define ALPHA 0.0
enum {red,green,blue,
      yellow,magenta,cyan,
      white,black};
typedef GLfloat colourType[3];
colourType colour[NUM_COLOURS]={
   {1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0},
   {1.0,1.0,0.0},{1.0,0.0,1.0},{0.0,1.0,1.0},
   {1.0,1.0,1.0},{0.0,0.0,0.0}
};
/*
**  ***********************************************************
*/
void renderAxis(double length){
   glPushMatrix();
   glBegin(GL_LINES);
      glVertex3d(0,0,0);
      glVertex3d(0,0,length);
   glEnd();
   glTranslated(0,0,length-0.2);
   glutWireCone(0.04,0.2,12,9);
   glPopMatrix();
}
void axes(){
   glLineWidth(1);
   glColor3fv(colour[red]);
   /* z-axis */
   renderAxis(1.5);
   glPushMatrix();
   /* y-axis */
   glRotated(90,0,1.0,0);
   glColor3fv(colour[green]);
   renderAxis(1.5);
   /* x-axis */
   glRotated(-90,1,0,0);
   glColor3fv(colour[blue]);
   renderAxis(1.5);
   glPopMatrix();
}
void setCamera(){
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   gluLookAt(eye[x],eye[y],eye[z],
             centre[x],centre[y],centre[z],
             up[x],up[y],up[z]);
}
void setProjection(){
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if(!perspective)
      glOrtho(world[xLeft],  world[xRight],
              world[yBottom],world[yTop],
              world[zNear],  world[zFar]);
   else
      gluPerspective(fovy,1,world[zNear],world[zFar]);
}
void display(){
   /*
   ** Clear the window with the background colour before
   ** (re)rendering.
   */
   glClear(GL_COLOR_BUFFER_BIT);
   setCamera();
   axes();
   glFlush();
}
void reshapeWindow(int w, int h){
   int yOrigin=0, xOrigin=0;
   /*
   ** When window is resized, retain
   ** image proportions AND ensure
   ** origin remains centred.
   */
   if(w&amp;amp;amp;amp;gt;h){
      yOrigin=(h-w)/2;
      h=w;
   }
   else{
      xOrigin=(w-h)/2;
      w=h;
   }
   glViewport(xOrigin,yOrigin,(GLsizei)w,(GLsizei)h);
   setProjection();
}
void keyboard(unsigned char key,int xMouse,int yMouse){
   switch(key){
      case 27 : exit(0);
      case &amp;amp;#39;p&amp;amp;#39;: perspective=!perspective;
                setProjection();
                break;
      case &amp;amp;#39;f&amp;amp;#39;: if(fovy&amp;amp;amp;amp;lt;180) fovy+=0.5;
                setProjection();
                break;
      case &amp;amp;#39;F&amp;amp;#39;: if(fovy&amp;amp;amp;amp;gt;0) fovy-=0.5;
                setProjection();
                break;
   }
   glutPostRedisplay();
}
void setUpGLUT(int argc,char ** argv){
   glutInit(&amp;amp;amp;amp;amp;argc,argv);
   glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
   glutInitWindowSize(width,height);
   glutInitWindowPosition(xPosition,yPosition);
   glutCreateWindow(&amp;amp;amp;amp;quot;Box - Polygonal Mesh&amp;amp;amp;amp;quot;);
   /*
   ** Register callbacks.
   */
   glutDisplayFunc(display);
   glutReshapeFunc(reshapeWindow);
   glutKeyboardFunc(keyboard);
}
void initialiseGL(){
   glClearColor(1,1,1,ALPHA);
}
int main(int argc,char ** argv){
   setUpGLUT(argc,argv);
   initialiseGL();
   /*
   ** Display window and
   ** enter the GLUT event processing loop.
   */
   glutMainLoop();
   return 0;
}


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