Supercomputer Applications
3D OpenGL Graphics
3D OpenGL Objectives - Program #3A
The following objectives will be used to assess your mastery of the first
program in this unit.
- 3D OpenGL Graphics: Working with Existing Solids
- The student is able to draw 3D objects in OpenGL graphics using the
perspective mode.
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The student uses proper lighting and material color properties
to create an attractive scene.
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The student is able to use double buffering in order to create
a program that uses smooth animation.
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The student uses either keyboard or mouse actions in order to
navigate through the scene in some way.
- Web Page Presentation on 3D OpenGL
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The web page discusses the student's OpenGL scene and what it is
supposed to represent. It also tells how to navigate through the scene.
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The web page has several graphic images that demonstrate the animation
and navigation through the scene.
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There is a link to properly documented computer code for this
program on the web page.
- Extra Credit
- Does the program involve advanced features of OpenGL
that go beyond what was required for this course?
- Does the program show exceptional creativity or imagination in
design or execution?