![]() Set of Nodes |
          |
![]() Ethernet Network |
Since only one user can broadcast to the backbone at any specific instant, when two machines try to send a message at the same time, the resulting interference is called a "collision". If a collision occurs, both systems will wait a random amount of time and will then try broadcasting their messages again.
On small networks that are not too busy, ethernet works well. However, if
a network contains many nodes and there is much traffic, collisions are very
likely and performace of the network can degrade significantly.
![]() Set of Nodes |
          |
![]() Ring Network |
![]() Set of Nodes |
          |
![]() Star Network |
![]() Set of Nodes |
          |
![]() Fully Connected Network |
![]() Set of Nodes |
          |
![]() Mesh Configuration |
![]() Standard Mesh |
![]() Torus Mesh Network |