#include "colors.inc"
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
camera
{
location <3.0, 4.0, 5.0>
up y
look_at <0.0, 0.0, 0.0>
rotate <0, clock, 0>
}
light_source
{
0*x
color red 1.0 green 1.5 blue 1.0
translate <5, 5, 2>
}
plane
{
y, 0
pigment
{
checker
color red 1 green 1 blue 1
color red 1 green 0 blue 0
}
}
sphere
{
<-1, 1, -1> 1
pigment
{
BrightGold
}
finish
{
ambient .1
diffuse .1
specular 1
roughness .001
reflection .75
}
}
cone
{
<2, 0, 0> 1
<2, 2, 0> 0
texture
{
pigment
{
marble
color_map {[0.1 color red 1] [0.5 color rgb 1]}
turbulence 0.5
}
finish
{
ambient 0.2
specular 0.6
}
}
}
disc
{
<-1, 1, 2>
x,
1.0,
0.2
pigment
{
agate
agate_turb 0.3
}
}
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