Software engineering/Product development: Turned-based strategy game (team with S. Johnson) Title: Developement of a Turn-Based Strategy Computer Game Objective: My friend, Steve Johnson, and I plan to program a turn-based strategy game. He knows how to do graphics and we both know how to program, so we hope to have a working game by the end, complete with working AI. Justification: We are both interested in using all our ideas and implementing them in a game, both of us being avid game players. This project needs to be done to give us a creative outlet. It will help us see what we want to do with our lives after high school, whether game design is actually for us. That, and hopefully this game will give some small amount of pleasure to the world, or a small bit of it, if not only us. Description: The plan is to start working on planning the game's programming immediately and to program it through the summer. Then, once we have the programming finished, and possibly while still programming, he will use his skills to create the graphics. Then, once I learn AI, that will be the last thing we put in. Limitations: Some limitations might include time (although it seems like we may have a lot of it, there is a lot to do, and I know that things won't work out as planned), any problems that we encounter along the way (no code is perfect), the fact that we live sort of far from each other, if we were to work on it during the summer (which might be rectified if one of us just lives at the other's house for a while), and the final limitation I can think of is what everyone has been warning us of so far: that it may be impossible to get in the same class. However, that is another reason to work on it outside of school. As to safety concerns: barring exploding computers, heartburn from too many pizzas late at night programming, ninjas ambushing us or the feds coming down on us, I believe that this project is perfectly safe.