Creating a Drawing Program with an Advanced Graphical User Interface
Name: Kelly Geoghegan
Abstract:
This project uses Python, a relatively new programming language, to
create a drawing program that is simple to use but not limited in its
capabilities. The final product will be a user-friendly drawing tool kit for the
computer animator.
Background Information
The first Python book was first written in 1995, when the newborn language had
almost no recognition and no support. By 2001, dozens of books had been written
with more on the way. Python has expanded at lightning speed, and conservative
estimates site as many as 300,000 current Python users worldwide. This versatile
language has been used for everything from Yahoo's on-line maps to the animation
in the latest Star Wars movie. The unique features of Python are its interface
capabilities and utilities, along with its portability. Such qualities make
Python a logical choice for computer graphics programming and anything involving
the Graphical User Interface (GUI).
The goals of my GUI include:
Precision
Compactness
Ease in writing and reading
Speed in learning
Simplicity (for error reduction)
Ease of retention over time
Higher level GUI goals include:
Close correspondence between reality and the notation
Convenience in carrying out manipulations relevant to the users' tasks
Compatibility with existing notations
Flexibility to accommodate novice and expert users
Expressiveness to encourage creativity
Visual Appeal
Python is flexible enough to accommodate all of these needs for the
computer programmer.
Model
The model will be a drawing tool kit that achieves the GUI goals, and is not
limited in capabilities. The drawing program will create simple shapes, allow
the user to select color, texture, etc., and arrange them on a blank canvas.