Title and Author:
PORC MMORPG: Performance Oriented, Real-time Combat Massively Multiplayer Online
Role-Playing Game
Introduction:
Massively-multiplayer online games with persistant worlds often experience
heavy server load and require large amounts bandwidth to run. This means
that without purchasing expensive resources, the game would not run with
optimal performance and speed. This is a lose-lose situation for the
end-user who will either deal with sub-optimal performance in the game, or
an expensive monthly bill to pay for the service.
Abstract:
During the course of the year, the project is being pieced together by an
encapsulating model. This means that the project is segmented into several
sub-projects that work independently from each other in their specific
field. After completing and combining these "capsules" will the project be
playable. This method of work makes it easier for the programmer to
envision exactly what it is they are working on, and focus solely on
accomplishing that task.
Results:
This project proposes to produce a playable "MMORPG"
(Massively-Multiplayer Online Role-Playing Game) that uses several memory
and processing tricks to lighten the load on the server, and thus produce
a playable game that does not require expensive servers and connections to
host.
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