Title and Author:
PORC MMORPG: Performance Oriented, Real-time Combat Massively Multiplayer Online Role-Playing Game

Introduction:
Massively-multiplayer online games with persistant worlds often experience heavy server load and require large amounts bandwidth to run. This means that without purchasing expensive resources, the game would not run with optimal performance and speed. This is a lose-lose situation for the end-user who will either deal with sub-optimal performance in the game, or an expensive monthly bill to pay for the service.

Abstract:
During the course of the year, the project is being pieced together by an encapsulating model. This means that the project is segmented into several sub-projects that work independently from each other in their specific field. After completing and combining these "capsules" will the project be playable. This method of work makes it easier for the programmer to envision exactly what it is they are working on, and focus solely on accomplishing that task.

Results:
This project proposes to produce a playable "MMORPG" (Massively-Multiplayer Online Role-Playing Game) that uses several memory and processing tricks to lighten the load on the server, and thus produce a playable game that does not require expensive servers and connections to host.

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