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POV-Ray
First I will note several good POV-Ray tutorials:
To use POV-Ray in the CS Lab, you will need a script. I generally use: newpov. The command you need to type resembles:
./newpov mypovraysource
So, what should go into mypovraysource.pov (or whatever you want to name your source file)? I recommend something like this for your first attempt:
camera { //creates a "view" (there should only be one of these) location <2,5,-10> //where are you looking from look_at <0,0,0> //where are you looking at } light_source { //creates a light source (you need light to see) <0,-10,0> //position of light source color rgb <1,1,1> //color of light emitted } sphere { //creates a sphere <0,0,0>, //location of center of sphere 5 //radius of sphere pigment { //color and other surface effects color rgb <1,0,0> //color of sphere } }The best way to create advanced, cool-looking POV-Ray images is to experiment. The tutorials listed above show you how to use the other tools and techniques of POV-Ray. However, inspiration is the key to an aesthetically pleasing image. I leave the rest to your own imagination.
For an example of cool work I did with POV-Ray, you can look at my supercomp page include ("foot.phtml"); ?>