COMPUTER SYSTEMS RESEARCH
Prototypes, 2005-06

  • 1st Period
    1. Artificial Intelligence for a 3D Computer graphics game
      C. Albert a physics engine
      Class logs
    2. Distributed computing
      S. Colyer Creation of software and grid in a multiple operating systems distributed computing environment.
      Class logs
    3. Distributed file systems: improving AFS backup program
      A. Deason
      Web Applications Development Group Development of a Object-Oriented Module-based Extensible Student Intranet Web Application in PHP5
      Class logs
    4. Software engineering, Web Application Development Group
      E. Harmon Development of a Object-Oriented Module-based Extensible Student Intranet Web Application in PHP5
      Class logs
    5. 3D Computer Graphics: realistic physical modeling/simulation
      A. Herbst Solid-State Physical Simulation in Voxel Space
      Class logs
    6. Computer Music and Modeling: Dynamics Analysis
      A. Lederer Audio Timestretching (need proposal in web-docs)
      Class logs
    7. Computer Networking: Distributed Server for 3D game
      A. Pareja-Lecaros Building a Distributed Server for 3-D Game Universe
      Class logs
    8. AI for GO game
      J. Park A Better Algorithm For Go
      Class logs
    9. AI, Sorting and arranging data feeds from RSS (with ANSER Corp)
      Web Applications Development Group
      B. Rau-Jacobs Development of a Object-Oriented Module-based Extensible Student Intranet Web Application in PHP5
      Class logs

  • 2nd Period
    1. Modeling/Agent-based modeling: Sugarscape-type environment
      Y. Chen Multiagent Modeling of Societal Development and Cultural Evolution
      Class logs
    2. Mentorship, Summer/Fall, with VTC
      S. Gross Web Interface for the Matrix Mapping Tool
      Class logs
    3. Agent-based modeling - Growing Artificial Societies
      J. Hurley, Simulation of the formation of Traffic Jams on Highways
      Class logs, see applet (setup, then go or go once. press go to stop too)
    4. 3D Graphics: 3D environment realism for computer games.
      R. Leith Need a proposal
      Class logs
    5. Software Development/Opensource project/Computer Graphics: Graphical Development system
      A. Parthum - Form Signature Tags Web project
      Class logs
    6. AI - Dialog Processing
      A. Richardson Need a proposal
      Class logs
    7. Natural language processing: Russian-English translator
      K. Sheills Creation of an Interactive Russian-English Translation Program
      Class logs
    8. Deepak Srinivasan Image Processing MitreTek Image Processing
      Class logs
    9. Artificial Intelligence/Machine Learning
      G. Tabot Simulation of Traffic Patterns and Optimizing Traffic Lights
      Class logs
    10. Artificial Intelligence/Machine Learning: Smart computer game
      R. Udeshi Multiagent Modeling of Civil Violence and Disobedience
      Class logs
    11. Agent Based Modeling: Economic Model
      R. Zamani Modeling of Economic Systems
      Class logs

  • 3rd Period
    1. Development tool: Interpreter for Lisp-like language
      N. Alexander Sigma Lisp, a Lisp interpreter
      Class logs
    2. Development tool: Interpreter for Lisp-like language (team, see N. Alexander)
      S. Davis Sigma Lisp, Lisp interpreter (group, see N. Alexander above)
      Class logs
    3. 3D Graphics in OpenGL
      S. Durant 3D Virtual Environment in OpenGL
      Class logs
    4. 3D Graphics Modeling package
      C. Fralick Using 3-D Modeling to Construct Computer Game Graphics
      Class logs
    5. Software engineering/Product development: Turn-based strategy game. (team)
      S. Johnson Sourceforge Game Project - Team Arianne
      Class logs
    6. Software engineering/product development:
      A. Joshi AI for 3d Space Game
      Class logs
    7. Artificial Intelligenct/Machine Learning: Smart Chess AI
      N. Kolia Extract high resolution building models in three dimensions from LiDAR (Light Detection And Ranging) data.
      Paper
      Class logs
    8. Software engineering/Product development: Turned-based strategy game (team with S. Johnson)
      R. Logue
      Class logs
    9. Modeling Adaptations of Species
      A. Martin
      A Model of Relationships Among the Species in an Ecosystem and the Adaptation and Evolution they Cause
      Class logs
    10. Economic Modeling
      A. Salls Model of Wealth Distribution, Banking, and Consumer Demand
      Class logs, Current applet
    11. D. Schafer Mentorship Optimizing the Placement of Biological and Chemical Weapon Sensors
      Class logs

  • 5th Period
    1. J. Flatness mentorship see below
    2. Artificial Intelligence/Machine Learning: Computer game - Connect 4
      C. Hayes Genetic Algorithms in Machine Learning
      Class logs
    3. Software Design: computer game
      R. Kappiyoor Game Engine for 3D
      Class logs
    4. 3D Physics modeling
      T. Loffredo 3D Modeling with Java
      Class logs
    5. Agent-based modeling, Artificial Societies
      M. Murphy Growing Artificial Societies
      Class logs
    6. Use of Modeling Software for NP-complete problems
      L. Ouyang Soap Bubbles to Solve the Steinger Tree Problem
      Class logs
    7. 3D Graphics
      C. Powell Modeling a Planetary System OpenGL/Processing
      Class logs
    8. Machine Learning
      A. Ravichandran Aritificial Learning through Pattern Recognition
      Class logs
    9. 3D Graphics: Rendering 2D maps in 3D
      A. Smith
      Web Applications Development Group? Development of a Object-Oriented Module-based Extensible Student Intranet Web Application in PHP5
      Class logs
    10. Artificial Intelligence/Machine Learning: Game character evolution
      D. Stalcup Need a proposal
      Class logs
    11. Modeling and Simulation
      P. Steele NRL 2D-Visual Programming Environment for Multiphysics Mechatronic Systems Simulation mentorship see below
      P. Steele NRL Class logs
    12. D. Tran World Bank mentorship see below
      Web Applications Development Group ?
      An Implementation of an Efficient User Interface for the Generation of Statistical Marketing Media
      Class logs
    13. 3D Graphics: Application to explore advanced 3D grapics techiques
      J. Trent 3D Graphics and Advanced Techniques
      Class logs

  • 6th and 7th periods (Fall in school, 1 credit ?)
    1. D. Levit AI Database techniques

  • Mentorship
    1. P. Chung (Summer - Mitel/Fall - NRL - Information Technology Division)
      Robot receptionist (cont. from last year)
      Need Proposal
    2. A. Desrosiers: FCPS DIT - Online Service Based Phone Directory
      Proposal (yes), needs title, organization, mentor
    3. J. Ethier Fall Aero Astro
      Proposal: Determination of Optimized Duty Cycles for the STPSat-1 Mission (satellite mission)
    4. J. Flatness - ENSCO, something with Radar
      Need Proposal
    5. M. Lee, Programming Logic, Anser (Fall) 6th and 7th period
      information extraction
      Proposal
    6. B. Martin Grid Computing, Nortrup Grumman (Fall)
      Effects of QoS priority levels and TCP flow control Variants on Data Transfer Rate
      Proposal (yes), need company name and mentor name
    7. Z. Slocum NRL - IT (Fall), aide 5th period,
      Battlefield simulation exercises with WarCraft game and AI
      http://nrlsat.ittid.com, see challenges and Wargus Challenge problem
    8. D. Srinivasan (2nd Period), Image Processing MitreTek Systems - Summer
    9. P. Steele NRL (5th period, Summer/Fall)
    10. D. Tran (5th period, Summer/Fall/Spring)
    11. E. Xian (Summer Mitel, Fall GMU - School of Computational Science, John Guillory) website, Proposal
      Class logs
      Computational Model of Energetic Particle Fluxes in the Magnetosphere
      Proposal (yes)