COMPUTER SYSTEMS RESEARCH
Preliminary Proposals (from Spring 2005) Sept. 6 2005
- 1st Period
- Algorithms: Cryptography and Random number techniques
C. Albert,
The Design and Implementation of a Cryptographically Strong Pseudo-Random Number Generator
- Artificial Intelligence: Machine Learning for game playing
N. Alexander,
Investigating the Applications of Machine Learning in the Context of a
Turn-Based Strategy Game Through a Computer AI System.
- Artificial Intelligence: Machine Learning, Self replicating code
S. Colyer,
Self-Replicating Code in order to combat either Viruses/Spyware or Spam
- Modeling: Graphical modeling of chemical reactions
A. Deason,
An Intelligent Simulator of Chemical Reactions
- 3D Graphics: Realistic graphics for games
C. Fralick,
Using 3-D Modeling to Construct Computer Game Graphics
- Software engineering/Human Computer Interaction: Design a GUI system for web-based collaboration
E. Harmon,
Research, Design, and Implementation of an Intelligent, Preemptive GUI for a P2P Collaboration Tool
- Computer Music and Modeling: Dynamics Analysis
A. Lederer,
Musical Performance Dynamics Analysis
- Computer Networking/Security: Shared Firewall
A. Pareja-Lecaros,
Shared Software Firewall with NAT for Multiple Public IP Addresses
- Computer Networking/Security: LAN Security Designs
J. Park,
Implementation of Security Designs on Local Area Networks
- Modeling: Traffic control
B. Rau-Jacobs,
A system for automobile traffic control from a centralized source
- Computer Security: Java threads to determine malicious code
A. Salls,
Using Threads to Isolate Bugs in Java Compilers that allow Malicious Code
- 2nd Period
- Modeling/Agent-based modeling: Traffic modeling
Y. Chen,
Parallel Controlled Automated Traffic Environment
- Computer Networks/Security: TJ Systems lab security
A. Desrosiers,
Design for a Comprehensive Computer System Security Architecture
- 3D Graphics: Physics modeling
S. Gross,
Graphical Simulation of Dynamics and Kinematics
- Software engineering/opensource project: Intranet database search utility
J. Hurley,
The Creation of a Firefox Extension to search the Intranet Database
- 3D Graphics: 3D environment realism for computer games.
R. Leith,
3-D Gaming Environment
- Software Development/Opensource project/Computer Graphics: Graphical Development system
A. Parthum,
Development of a C-based Graphical Development System
- Modeling:Random map and society generator.
A. Richardson,
Creation of a Detailed Random Map
- Natural language processing: Russian-English translator
K. Sheills,
Creation of an Interactive Russian-English Translation Program
- Computer Graphics/Artificial Intelligence/Machine Learning: Simulation of a household pet
G. Tabot,
The Application of Artificial Intelligence Algorithms in Creating a Simulated Pet
- Artificial Intelligence/Machine Learning: Smart computer game - Poker
R. Udeshi,
Proposal for An Investigation Into An Artificial Intelligence for Poker
- 3rd Period
- Software Engineering/Product dev/Artificial Intelligence/Machine Learning:
Smart turned-based computer game AI. (team, see N. Alexander)
S. Davis,
Investigating the Applications of Machine Learning in the Context of a Turn-Based Strategy Game Through a computer AI system
- Artificial Intelligence/Machine Learning: Program to learn how to play a game
S. Durant,
Programming Artificial Intelligence for a Computer Game
- Software engineering/Product development: Turn-based strategy game. (team)
S. Johnson,
Programming a Turn-Based Strategy Game
- Software engineering/product development: Artificial sight for the blind.
A. Joshi,
Making the Blind See
- Artificial Intelligenct/Machine Learning: Smart Chess AI
N. Kolia,
Chess Artificial Intelligence
- Software engineering/Product development: Turned-based strategy game (team with S. Johnson)
R. Logue,
Developement of a Turn-Based Strategy Computer Game
- Modeling/Biotech: Half-life of drugs in the body
A. Martin,
Model of the Half-Life of Drugs in the Body
- Algorithms: Sorting objects into sets for It's Academic
D. Schafer,
A proposal for condition-based sorting of objects into sets
- Artificial Intelligence/Machine Learning: Game character evolution
D. Stalcup,
Development of an Advanced Character Evolution System
- Computer Architecture/Distributed Computing: Constructing a cluster
R. Zamani,
Construction and Application of a Cluster of MCW Computers
- 5th Period
- Software Engineering/Internet Datamining product: Sports simulation
J. Flatness,
Online Sports Simulation Using Data Mining Techniques
- Artificial Intelligence/Machine Learning: Computer game - Connect 4
C. Hayes,
Artificial Intelligence in an Algorithm for Connect Four
- Artificial Intelligence/Machine Learning: Computer learning to play a game
R. Kappiyoor,
Working with Artificial Intelligence
- Computer Networking/Internet Security: Use of a "honeypot" computer to analyse
intrusion techniques
T. Loffredo,
The Gathering and Analysis of Honeypot Data in Computer Security
- Artificial Intelligence: Smart bridge playing program
M. Murphy,
Bridge Convention Storing Computer Program, with Artificial Intelligence
- Modeling: Chemistry and the Standard Model to analyze chemical structures
L. Ouyang,
Computer Chemistry Modeling
- Artificial Intelligenc/Machine Learning: Mow card game
C. Powell,
Machine Learning with the Mow Card Game
- Machine Learning/Agent-based modeling: Learning a person's behavioral patterns
A. Ravichandran,
Modelling a Learning System based on Pattern Recognition
- 3D Graphics: Rendering 2D maps in 3D
A. Smith,
Three-Dimensional Renderings of a Two-Dimensional Topographic Map
- Software engineering/Database engineering: Web-based administration product
for schools
D. Tran,
Web Based Interface for School Scheduling/Grading Administration and Student/Teacher Educational Integration
- 3D Graphics: Application to explore advanced 3D grapics techiques
J. Trent,
The Investigation of OpenGL and the Development of an Application Involving
Advanced Concepts