COMPUTER SYSTEMS RESEARCH
Fall/Spring 2004 - 2005
Sample Research Areas
(also see
Research
links)
Research areas are in the following:
- Computer Graphics
- Terrain generation
- "weather" effects simulation, physical modeling
- graphics realism, virtual reality
- computer graphics algorithms, for example polygon generation
- Artificial Intelligence
- heuristic search techniques
- machine learning - genetic algorithms, neural networks
- decentralized systems, cellular automata
- Parallel computing, high performance computing
- shared memory vs distributed memory techniques
- pthreads, mpi (message passing interface), openMP
- parallel programming techniques for optimization
- Modeling of Complex Systems
- Cellular Automata
- Agent modeling
- artificial life, modeling of real world systems (ex. traffic)
- Database design and algorithms
- datamining, intelligent databases
- Computer algorithms and optimization techniques
- example: distributed storage systems