Computer Systems Techlab Project
Student Projects 2003-2004
- Semi-Autonomous
Control of a Segway Robotic Mobile Platform, Yang Hai, NRL mentorship
- Computational Modeling of Artificial Societies, Frank Ichel, GMU mentorship
- The Effect of Sound Distortion on Hearing Perception, Cheng Zhao, NRL
mentorship
- Development of a Web Interface for Accessing Chemical Information in Thor
and Informix Databases, Paul Yang, Walter Reed Army Institute of Research
mentorship
- Development of a Data Measuring Application for Federates Used in
Simulations, Ding Shi, Virtual Technology Corporation mentorship
- Distributed Data Storage
Across a Network, Evan Danaher
- CG-driven Simulation of 3-D
Kinematics as a Teaching Tool, Eric Hansen
- Artificial Intelligence
Techniques in Dots and Boxes, Medhi Kabir
- Computational Graphical Modeling of Physical Systems,
Nicholas Krainak
- Dynamic Speech Recognition, Dan Kuebrich
- Realistic Renderings of Liquids of Different Viscosities Displayed in
OpenGL, Christo Landry
- Parameter Defined Polygon
Modification, Raphael Mun
- Astronomy and Computers:
Creating an Educational Tool, Rachel Murphy
- Development of an AI for
Bridge, Michael Overson
- 3D Utopia - A Virtual Reality
Environment, David Raber
- An Interactive
Economic Monopolistic Simulation, Alexander Slaski
- Investigation of Methods of
Computer Music Generation, Jeff Grafton
- Creation of an Intelligent
Traffic Light System, Andrew Bradley
- Exploration of Software Defined
Radio, Ben Gelb
- Use of Data Mining In Creating
a Stock Market Simulation: StockSim, Andrew Baldinger
- Software Development of an Audio
Equalizer, Mark Berry
- Creating a highly compressed and
easily mappable open-source binary data format for the Census TIGER/Line
data, Aman Gupta
- Terrain Generation in
OpenGL, Ryan Mahony
- Random Terrain and Non-fractal
Urban Environment Generation, Yale Zhang
- Modeling the Effects of
Gravitational and Electro-magnetic Forces on Particles in 3-dimensional
Space, Zhou Fang
- Polak-Ribiere conjugate
gradient method for function minimization, Brian Jacokes
- Blind Source Separation for
Speech Recognition-Based Identification System, Jesse Klein
- A Multi-User Online Hockey
Management Simulation with Added Artificial Intelligence Users, Chris Stone
- Modeling of Hydrogen Fluoride
Using Ab Initio Technique, Michael Zhang
- Image Recognition, David Price
- A Simulation of Weather Conditions
in a 3d Environment Using OpenGL, Dennis Qin
- Creation of an Efficient and
Portable Program to Handle the Modeling of Dynamic Physical Interactions in
3d Space, Michael Sullivan
- Form Information Database, Keith Bare
- Parallel Computing and
Supercomputer Applications in Cellular Automata and Artificial Life, Trevor Dobson
- Individual Action and the
Simulation of an Economy, Patrick Ho
- Investigation of the AI, Design,
and Programming of a 2-D Computer Game, Michael Lee
- Simulation of a Baseball
Game, Dan McNally
- Online Inventory System for
the Thomas Jefferson Music Department, Lance Murashige
- Image filters and video
blitters, Gregory Peng
- APPLYING GENERIC PROGRAMMING
ALGORITHMS TO ACT AS AN ARTIFICIAL INTELLIGENCE, Jacob Johnson
- Modular Tank Simulation, Andy Oxfeld
- B3AM: A Lens System
Ray-Tracer, Adam Ahmed
- Creation of an Agent Based
Personal Assistant, Michael Dietz
- Modeling a Complex Physical System
to Test Designs of Optimal Driving Tactics, Jonathan Bao
- No Limit Texas Hold'em, Alex Sieke
- Investigating AI and Memory
Management Techniques in an Online Text-based Game, Timothy Chaplin
- Computer-Generated Parking, Brian Landry
- Bridge AI, Richard Biggs
- Computational War
Simulation, Ryan Cordes