Introduction to Supercomputer Applications
Spring 2004
4th Quarter
Final
Project options
MPI Routines
Student
Portfolios Spring 2004
Interims,
6th period
Summary of assignments:
- Reading: MPI
Worksheet 4 (Chap 4),
MPI
Worksheet 5 (Chap 6)
from WebCT-HPC
- MPI Lab04
- Array Search
- MPI Lab05
- Matrix multiplication Part 1, Row major form
- MPI Lab05
- Matrix multiplication Part 2, Column major
- MPI Lab05
- Matrix multiplication Part 3, Sending groups of consecutive columns
- Trajectory Program - Introduction to Computer Graphics Modeling
- see Computer
Simulation and Modeling: "Project 1 - 3 Trajectory"
- Help/Example programs (compile with "Lgcc progname" - no ".c")
- Lgcc script (C)
(don't forget to "chmod 755 Lgcc" to make this executable)
- Lg++ script (C++)
(don't forget to "chmod 755 Lg++" to make this executable)
First: Run hello.c, Example 1-2 in Chapter 1 (see below)
Also see: double.c, Example 1-3, using double buffering for animation
and use of glutMouseFunc(mouse) - a callback function
- GLUT API
- GL and GLU
- OpenGL Programming Guide
- OpenGL Reference Guide
- OpenGL.org
- OpenGL
Programming Guide, Version 1.4
- Chapter
1 (html)
- Color
Plates - from Appendix I, look through all plates, 1-38, read descriptions
- OpenGL Command Syntax: commands begin with "gl", "glu", or "glut"
depending on the library
Ex. glClearColor(), glColor3f(), glVertex3f() - What does "3f"
represent?
- OpenGL datatypes: GLbyte, GLshort, GLint, GLdouble, etc., see Table 1-1
- "v" is added for vectors:
glColor3f(1.0, 0.0, 0.0);
GLfloat color_array[] = {1.0, 0.0, 0.0};
glColor3fv(color_array);
- Libraries and include files:
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
- GLUT Window Management
glutInit(), glutInitDisplayMode()
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowPosition(), glutInitWindowSize(), glutCreateWindow()
- The Display Callback: glutDisplayFunc(void (*func)(void)),
glutPostRedisplay(void)
- Running the Program: glutMainLoop(void)
- Basic starter programs
-
List
of colours and RGB values
- Handy mathematics Facts for Graphics - includes an approximation of PI to 35 decimal points.
- Helpful
OpenGL Online Resource Links
- Programs
from the OpenGL text